Jeanne Lin is a 3D Modeler who is passionate and enthusiastic to be a part of the film or game industry. Jeanne familiarized herself with the animation and game pipeline in her college years while also building her foundations and traditional skills by taking classes such as Analysis of Form, Figure Modeling, and Ecorche.
She is currently living in San Francisco and recently graduated from the Academy of Art University. During her time in school, she has taken the time to acquire knowledge for the different types of 3D modeling and knows how to model anything from Hard Surface to Organic models and the ability to model high resolution or optimize the polygon count for game engines. Jeanne sees the importance of having more than one skillset as a modeler and also being actively engaged in the artist community.
When Jeanne is not modeling, she practices digital painting or gathers inspiration in movies. She loves the outdoors and any type of sport but she is especially fond of running as she was also in the cross country team during high school.